Vittoria+Penna



Vittoria Penna February 10, 2012 EDC 203


 * __Primary Site__**: [|www.funbrain.com/]
 * __URL__**:[]
 * __Game__**: Stay Afloat
 * __Level__**: Various levels are available based off of the chosen topic
 * __Summary of the Website__**: This website has a colorful and bright home page. There are various icons and images that would entice students and teachers to utilize the sight. There are places on this site that you can go to that allow the visitor to work on their math skills or their reading skills. Within the reading skills section the site utilizes characters from popular books within their games and sites, which makes it cohesive.
 * __Summary of The Game__**: This game is a spin off of "hang man." The name of the game "hang man" isn't the most friendly or appropriate name, so with a name like stay afloat the game is still the same, but just more appropriate for the class room. A child can play the game just like "hang man" where they have to guess the word, but instead of a person being hung, more items get added to a boat and if you don't guess the correct letters the boat will sink.
 * __Evaluation of the Game__**: FunBrain does have limited options on their website, but what they do have is a good use of resources for students. It is fairly easy for a student to navigate the site based off of the use of graphics and organization.
 * __Color__**: Great use of color, and vivid graphics.
 * __Repetition__**: After playing the game more than one time, the game develops a pattern and the student learns to guess certain letters rather than other letters because there is a higher probability that a letter like "a" will be used.
 * __Talking Text__**:N/A
 * __Visual Cues__:** There are no visual clues, however there are hints as to what the word may be, via written clues.
 * __Mistakes__**: If you guess the wrong letter, another item gets added to the boat, and if you make too many mistakes the boat sinks. The game will tell the student if they choose the wrong letter.
 * __Rating__**: N/A
 * __Highlighted Cues__**: N/A
 * __Navigation and Routines__**: There isn't much to navigate with this game, because everything is really clear.
 * __Click Back and Back__**: N/A
 * __Click and Drag__**: The child just clicks the letter to make their choice of what letter is being added to the word.
 * __Click Forward__**: N/A
 * __Teacher Rating__**: 7

__**Click and Drag**:__ N/A
 * __Primary Site__**: PBS
 * __URL__**: http://pbskids.org/superwhy/#game/wonderredbingo
 * __Game__**: Alpha Pig Bingo
 * __Level__**: K-3 Grade
 * __Summary of the Website__**: The PBS website offers a plethora of different games for children to choose from. The games vary from math, reading, writing, coloring, and science. The wide variety of games truly allows the child to experience various subjects in a fun atmosphere. Many of the games correlate with t.v. programs that are aired on the PBS station. This creates a unique cohesive environment where the student is able to relate their academics to the t.v. shows that they watch, which can promote learning.
 * __Summary of The Game__**: In this game it is set up with a word on the left, and the child needs to find a word on the right that rhymes with the given word. If the child chooses the incorrect word the game will correct the child and ask them to choose again. When the child chooses the correct word, the tile that they choose disappears and part of an image is revealed. This pattern continues until all of the tiles are uncovered. In the end the child is left with an image as a reward for getting all of the correct rhymes.
 * __Evaluation of the Game__**: I really liked this game. I liked how there was a correlation between what was written on the website and how there was a voice reading it. That is great for audio and visual learners, and enhances skills that the child may or may not be strong in. Overall I was really impressed with this game and website because of the different ways it can educate children.
 * __Color__**: THis website uses a variety of colors and graphics and it engages the child. PBS has different characters that appear throughout the website and further entice children to play and learn more.
 * __Repetition__**: This site is repetitive in the way that images are portrayed and the colors and shapes that are used as organizational tools.
 * __Talking Text__**: Yes, when a student clicks on a word the game reads the word back to the child.
 * __Visual Cues__**: Depending on the given game, there are certain images that match with the subject of the game. For example, there are games about dogs that use dogs as characters in the game.
 * __Mistakes__**: When you make a mistake the game corrects you, and gives you another chance to get it right. The game also tells you that you chose a word that doesn't rhyme, and allows you to choose again.
 * __Rating__**: N/A
 * __Highlighted Cues__**: N/A
 * __Navigation and Routines__**: It is very easy to navigate through this site. A student can use the backward and forward arrows to go to previous or past pages that they have used. All of the games are sorted into categories on the site based on the subject, or topic in the game.
 * __Click Back and Back__**: N/A
 * __Click Forward__**: N/A
 * __Teacher Rating__**: 9

__**Navigation and Routines**:__ It is very easy to navigate the website, however, it is not required to navigate the site for this game. If it is necesary to navigate at any point in time, you can simply use the backwards and forwards arrows.
 * __Primary Site__:** Primary Games
 * __URL__**: http://www.primarygames.com/math/factorfeeder/index.htm
 * __Game__**: Factor Feeder
 * __Level__**: 3-6 Grade
 * __Summary of the Website__**: This website offers over 15 different types of games for students to play, based off of different subjects, topics, and interests. There are many colors, shapes and images used that attract a student and makethem want to use the website. Along with games on this website there are also instructional videos that explain to students how to do fractions and other math problems. It is good for the students to be able to learn something and then apply it in the game that they are playing.
 * __Summary of The Game__**: In this game there is a frog shaped creature that needs to go around and eat numbers. The numbers that it needs to eat have to be factors of a certain number, that the game informs you of at the beginning. You go around until you eat all of the factors up, then you move on to the next level where you have a different number that you are going for. If you eat the incorrect number, the game pauses for a second and you loose a life. You have two lives, and once you die twice the game is over, and you get your score.
 * __Evaluation of the Game:__** I really liked this game. I think it is a really fun way for students to learn their factors of certain numbers, like 15, 20 etc. The game was easy to control by, simply by using the arrow keys on the key board. The game is similar to pacman and with the education added to it, students won't even realize that they are learning, and it will all begin to come natural to them.
 * __Color__**: The website does a great job of using color. For each topic, the site has a different colored back ground that differentiates based on topic or type of game.
 * __Repetition__**: The game is repetitive in the sense that each level is exactly the same as the previous level, accept that you are looking for different factors. If a child plays this game over and over again they will know their factors in no time, which proves that repetition is a good way to learn.
 * __Talking Text__**: N/A But, there is music in the back ground.
 * __Visual Cues__**: N/A
 * __Mistakes__**: If you make a mistake and chose to eat the wrong factor, then you loose a life.
 * __Rating__**: N/A
 * __Highlighted Cues__**: N/A
 * __Click Back and Back__**: N/A
 * __Click and Drag:__** N/A
 * __Click Forward__**: N/A
 * __Teacher Rating__**: 9